как добавить культуры на прицеп?????????Добавлено (25.10.2011, 11:30)
---------------------------------------------
И первый вопрос как добавить культуру на бочку штоб возила удобрение на опрыскуватель?
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="Gfoellner">
<annotation>Copyright © Outlaw, All Rights Reserved.</annotation>
<name>
<en>Tanker</en>
<de>Tanker</de>
</name>
<filename>barrel.i3d</filename>
<size width="3.0" length="12.0" lengthOffset="2" />
<wheels autoRotateBackSpeed="2.0">
<wheel driveMode="0" repr="0" radius="0.55" deltaY="0.28" suspTravel="0.35" spring="100" damper="0" mass="0.4" />
<wheel driveMode="0" repr="1" radius="0.55" deltaY="0.28" suspTravel="0.35" spring="100" damper="0" mass="0.4" />
</wheels>
<brakeForce>4.5</brakeForce>
<attacherJoint index="2" jointType="trailerLow"/>
<fertilizertrigger index="5" />
<movingTools>
<!-- support -->
<movingTool index="0>3" componentJointIndex="0" anchorActor="0">
</movingTool>
</movingTools>
<animations>
<!-- move support wheel down/up -->
<animation name="moveSupport">
<part node="3" startTime="0" duration="0.1" startTrans="-0.00054 0.58051 -2.43502" endTrans="-0.00054 0.58051 -2.43502" startRot="-90 0 0" endRot="0 0 0"/>
</animation>
</animations>
<support animationName="moveSupport" />
<components count="2">
<component1 centerOfMass="0 0 0" solverIterationCount="4" />
<component2 solverIterationCount="8" />
<joint component1="0" component2="1" index="0>3|0" rotLimit="0 0 0" transLimit="0 0 0" />
</components>
</vehicle>