Мод "MoreRealistic Package v1.1" для Farming / Landwirtschafts Simulator 2013
25.11.2013, 17:05
Мод "MoreRealistic
Package v1.1" для Farming / Landwirtschafts Simulator
2013 - Мод делает физику в игре более реальной. В паке четыре архива:
moreRealistic.zip (скрипты улучшающие движок игры),
moreRealisticGenuineMap.zip (скрипт для стандартной карты под
MoreRealistic), moreRealisticVehicles.zip (стандартная техника
переделанная под MoreRealistic), mrAlternativeTipping.zip (мод
альтернативной выгрузки переделанный под MoreRealistic). Поддержка
мультиплеера. Для версии игры 2.0 и
выше.
Авторы: Giants, SFM-Modding,
Xentro,
Dural
Информация: This is
the second release of the "more realistic" full package. This
is the official version 1.1
Please read the embedded
manual before posting on the support
topic.
MoreRealistic.zip (v1.1.0.7) - fixed
issue with dedicated server version 5.0.0.8 - fixed error when
using a "no-mr windrower" - fixed funny bale prices in normal
and easy difficulties - fixed crash when using an attacherJoint
allowing lowering but with a "nil" moveTime (badly
converted/implemented mod, but issue hard to find) - add
"realEngineSoundVolumeFx" parameter to allow incab sound scripting for
modders - override the "baleValueScale" loading from bales i3d
file to be a float instead of an integer. - some modification
to give the possibility of a "follow me " mod. - new
"AIVehicleUtil.mrDriveInDirection" to replace the default
"driveInDirection" for "mr" vehicles. - AI 3D sound now takes
into account volume and pitch variation. - "steering lock"
state is now saved within the savegame - AWD mode state is now
saved within the savegame - this is now possible to use the
shuttle in T1 transmission mode while a speed level is set -
new crops supported : "pea" (combinable peas), "bean" (field bean) and
"linseed". - better progressivity for brake pedal when playing
with a "wheel and pedals" device. - add the
"realBalerWorkingSpeedLimit" to allow modder to specify a custom speed
limit for a "mr" baler. - add the
"vehicle.steeringAxleAngleScale#realNoSteeringAxleDamping" parameter to
disable the "damping" of steering axle of a trailer - better
compatibility for maps with different triggers for the same station
(triggers with and without "appearsOnPDA" like for
"SprinHill") - no "torque brakedown" when shifting
speedlevel - when setting a speedlevel, the player now have 1s
to release the acceleration key before the speedlevel is disabled (you
can set the speedlevel while pressing the acceleration key) -
the mission dialog box does not disable the player controls
anymore - starting silos filllevel now take into account
"filltype" price per liter. (higher fill level for cheaper
products) - fix the bug with client that could have different
sell prices on the PDA than the server - externalize the
"updateSteeringAxleAngle" for attachable so that modders can override it
if needed ("steeringMod" for example) - fix the bug with some
"no mr" seeding equipment when filling ("fillType" = only "seeds", no
fruit specified, and so, we don't know what is the correct price for the
seed) - "realisticCombine" specialization is now more
"resistant" to "exotic" combine/harvester mods. - Fix a rare
problem activating the brakepedal all the time (unplugging usb headset
while playing) - New "realAutoDetaching" parameter for
"attachable" attacher joint (Example : allow the "cutter" to be detached
automatically when the cutter trailer is detached from the towing
vehicle) - "RealisticBallast" specialization is now working for
implement too. - add the "realBalerUseEjectingVelocity" for
balers.
MoreRealisticVehicle.zip
(v1.1.0.8) - Fixed the Poettinger Servo 35 plough missing
groundReference - Fixed the Buehrer 6135A (center of
mass) - No more "draft force" for combines header =>
better harvest speed, no more "over slipping" with combine harvesting
uphill, but using a "speedLevel" is now usually required to drive a
combine (or you will often experience start and stop behavior,
especially harvesting downhill) - Krone BigX -> move
less far away in the headland while turning in hired worker
mode - Lizard header trailer now have rear brakes -
New roundbale collision to avoid too much "free rolling" -
Krone Comprima baler can "overfill" up to 108% now - Weidemann
4270CX100T : fixed the trailer attacher joint "rotLimit" -
smaller turning radius improvement on many tractors - trailers
unloading discharge rate and pto consumption tuned - Grimme
Maxtron and Tectron lateral slidding fixed - Fix flickering
when playing in 64bits on some models (TTV430 frontloader, 5465H and
7545RTS combines, CIH quadtrack and steiger, Grimme maxtron and tectron,
Grimme GL420 and 660, Amazon ADP seeder, trailers, Krone Comprima round
baler) - Fix missing rear light for the Agrovector
telehandler - Attacher joint (cutter type) added to the Lizard
cutter trailer (in MP, the cutter can slide on the trailer if not
attached) - Fix Krone BigPack and Comprima missing
"realBrakingDeceleration".[/spoler]
Установка:
Файлы из архива скопировать в папку Мои Документы\My
Games\FarmingSimulator2013\mods\ Размер
файла: 282.65 Mb
подёт то подёт но на титане техника др имеется на каторой небудет регулировки под реализм.. Также есть отредактированый пак класической техники mrFarmingSimulator2013ClassicsPack ишите на просторах инета
Возвращается только 75 или 80% стоимости. На харде такой расход семян: Рапс - 4 л/га по цене 70 уе/л. Пшеница - ~200 л/га по цене 2.625 уе/л Ячмень - ~200 л/га по цене 2.475 уе/л. Поэтому полезно заранее знать площадь засеваемого поля.
люди, помогите плиз, я не могу скачать этот файл!!!постоянно загрузка прерывается, сейчас вот вроде скачалось, но при распаковке только mrAlternativeTipping.zip, а дальше говорит что архив повреждён((( уже не знаю что делать!
Я согласен с mrtorr.В этом моде физика просто супер! Но он скорее всего подходит только для мультиплеера,поту что в одиночке не пашет не курсплей ,не найм рабочего.Точнее пашет но очень коряво. И так же на других More Realistic картах.